![]() Keeping your opponent in the air can be tricky, but it's always possible to tag a few extra hits on. In Tekken, when an opponent has been hit and is in mid-air, you can follow-up with attacks that can't be blocked and will end only when that victim hits the ground. The second is the importance of 'juggling'. The first is that in Tekken each button maps to a specific limb on the fighter, as opposed to Street Fighter's six-button system of light, medium and heavy punches and kicks. There are two key differences, which Street Fighter X Tekken has a real go at bringing together. Most Street Fighter games have eventually found their way to the PC, but we've been largely spared the winding history of Tekken.
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